Difference between revisions of "Consumables"

From MWO Wiki
Jump to: navigation, search
(Artillery Strike)
(Air Strike)
 
Line 19: Line 19:
 
===Air Strike===
 
===Air Strike===
  
Calls in a fighter airstrike on a targeted zone.  Six bombs drop in a roughly straight line from the 'Mech starting at the targeted area after a seven second flight time delay.  Each bomb does up to 165 points of damage to a 'Mech.  Can be modified via the Skill Tree.
+
Calls in a fighter airstrike on a targeted zone.  Six bombs drop in a roughly straight line from the 'Mech starting at the targeted area after a seven second flight time delay.  Each bomb does up to 165 points of damage to a 'Mech.  Can be modified via the Skill Tree.  You must have line of sight to where you want the strike to target, and you cannot call a strike farther than 2500m from your position.
  
 
==UAV==
 
==UAV==

Latest revision as of 23:13, 31 October 2018

Consumables

Purchasing

Consumables are single-use items that must be resupplied when the 'Mech returns from a mission. All consumables cost 40,000 Cbills or 15 MC. There is no difference in capability of consumables bought by either method. Within the MechLab, select the "Consumables" tab and drag the consumable of your choice onto one of the Empty Slots. By default a 'Mech has two available consumable slots, but more can be equipped via the Skill Tree.

CoolShot

Removes 14 heat from you 'Mech over 1 second. If two CoolShot are carried there is a 50 second cooldown after the first before the second is available. Can be modified via the Skill Tree.

Strikes

Artillery Strike

Calls in a barrage of long range artillery. Ten shells drop in a circular pattern around the targeted area after a seven second flight time delay. Each shell does up to 165 points of damage to a 'Mech. Can be modified via the Skill Tree. You must have line of sight to where you want the strike to target, and you cannot call a strike farther than 2500m from your position.

Air Strike

Calls in a fighter airstrike on a targeted zone. Six bombs drop in a roughly straight line from the 'Mech starting at the targeted area after a seven second flight time delay. Each bomb does up to 165 points of damage to a 'Mech. Can be modified via the Skill Tree. You must have line of sight to where you want the strike to target, and you cannot call a strike farther than 2500m from your position.

UAV

An Unmanned Aerial Vehicle used for reconnaissance with a 240 meter radius and lasts for 60 seconds. Can be modified via the Skill Tree.

Skill Tree Nodes

Skill Tree

Within the "Auxiliary" node of the Skill Tree are options to upgrade consumables.

Consumable Slot
Adds an extra consumable slot. Four nodes are available, but only five consumable slots are possible.
Enhanced CoolShot
Increases CoolShot efficiency by 15% per node. Two nodes are available.
CoolShot Cooldown
Reduces CoolShot cooldown duration by 25% per node. One node is available.
Adv. Salvos
Increases the duration of Air/Artillery strikes by 15% per node. Two nodes are available.
Expanded Reserves
Allows an additional strike to be carried into battle per node. One node is available.
UAV Duration
Increases the duration of UAVs by 10 seconds per node. One node is available.
UAV Range
Increases the range of UAVs by 20% per node. Two nodes are available.
Extra UAV
Allows an additional UAV to be carried into battle per node. One node is available.