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− | <div style="color:blue;">Weapons (Tam - done here [[Dealing Damage]])
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− | * Optimal Range
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− | * Max Range
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− | * Minimum range
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− | * Ammunition
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− | * Hardpoints
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− | * Reload
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− | * Velocity
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− | * Duration
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− | * Heat
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− | Mechs
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− | * Types </div>
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− | * Quirks
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− | * Hitboxes
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− | <div style="color:blue;>* Upgrades
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− | * Endo
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− | * Ferro
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− | * Heatsinks
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− | * Artemis
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− | * Harpoints
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− | * Battlemechs
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− | * Omnimechs
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− | * tonnage
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− | * Critical slots </div>
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− | <div style="color:blue;">Mech damage (Tam - done here [[Receiving Damage]])
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− | * Engine types
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− | * How a mech dies
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− | * Damage Transfer
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− | * critical hits
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− | * weapon/ammo explosions</div>
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− | Movement
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− | * Hill climb
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− | * Jumpjets
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− | * MASC
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− | * Mech mobility (Acceleration, deceleration, twisting, turning)
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− | * Mech mobility reference sheet
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− | * Legging
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− | Heat
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− | * Generation
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− | * Dissipation
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− | * Heatsink quality
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− | * Heatsink calculations
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− | * Heatsinks in engines
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− | * Overheating
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− | * Override overheat
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− | * Heat scale
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− | * Heat scale penalty reference sheet
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− | Information Warfare | |
− | * Sensors
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− | * Targeting
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− | * ECM
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− | * Beagle Active Probe
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− | * Lock on weapons
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− | * Information gathering
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− | * Paper doll
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− | cockpit shake (when hit, jumping, heavy gauss firing)
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− | How is overheat damage applies. How is the location determined?
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− | __NOTOC__
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Latest revision as of 23:21, 18 July 2019
Information moved to other pages