Difference between revisions of "Game Mechanics"

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<div style="color:blue;">Weapons (Tam - done here [[Dealing Damage]])
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Information moved to other pages
* Optimal Range
 
* Max Range
 
* Minimum range
 
* Ammunition
 
* Hardpoints
 
* Reload
 
* Velocity
 
* Duration
 
* Heat
 
 
 
Mechs
 
* Types </div>
 
* Quirks
 
* Hitboxes
 
<div style="color:blue;>* Upgrades
 
* Endo
 
* Ferro
 
* Heatsinks
 
* Artemis
 
* Harpoints
 
* Battlemechs
 
* Omnimechs
 
* tonnage
 
* Critical slots </div>
 
 
 
<div style="color:blue;">Mech damage (Tam - done here [[Receiving Damage]])
 
* Engine types
 
* How a mech dies
 
* Damage Transfer
 
* critical hits
 
* weapon/ammo explosions</div>
 
 
 
Movement
 
* Hill climb
 
* Jumpjets
 
* MASC
 
* Mech mobility (Acceleration, deceleration, twisting, turning)
 
* Mech mobility reference sheet
 
* Legging
 
 
 
Heat
 
* Generation
 
* Dissipation
 
* Heatsink quality
 
* Heatsink calculations
 
* Heatsinks in engines
 
* Overheating
 
* Override overheat
 
* Heat scale
 
* Heat scale penalty reference sheet
 
 
 
Information Warfare
 
* Sensors
 
* Targeting
 
* ECM
 
* Beagle Active Probe
 
* Lock on weapons
 
* Information gathering
 
* Paper doll
 
 
 
cockpit shake (when hit, jumping, heavy gauss firing)
 
 
 
How is overheat damage applies.  How is the location determined?
 
 
 
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Latest revision as of 23:21, 18 July 2019

Information moved to other pages