Game Mechanics
Weapons (Tam - done here Dealing Damage)
- Optimal Range
- Max Range
- Minimum range
- Ammunition
- Hardpoints
- Reload
- Velocity
- Duration
- Heat
Mechs
- Types
* Upgrades
- Endo
- Ferro
- Heatsinks
- Artemis
- Harpoints
- Battlemechs
- Omnimechs
- tonnage
- Critical slots
Mech damage (Tam - done here Receiving Damage)
- Engine types
- How a mech dies
- Damage Transfer
- critical hits
- weapon/ammo explosions
Movement
- Hill climb
- Jumpjets
- MASC
- Mech mobility (Acceleration, deceleration, twisting, turning)
- Mech mobility reference sheet
- Legging
Heat
- Generation
- Dissipation
- Heatsink quality
- Heatsink calculations
- Heatsinks in engines
- Overheating
- Override overheat
- Heat scale
- Heat scale penalty reference sheet
Information Warfare
- Sensors
- Targeting
- ECM
- Beagle Active Probe
- Lock on weapons
- Information gathering
- Paper doll
cockpit shake (when hit, jumping, heavy gauss firing)
How is overheat damage applies. How is the location determined?