Game Mechanics

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Weapons (Tam - done here Dealing Damage)
  • Optimal Range
  • Max Range
  • Minimum range
  • Ammunition
  • Hardpoints
  • Reload
  • Velocity
  • Duration
  • Heat

Mechs

  • Types
  • Quirks
  • Hitboxes
  • * Upgrades
    • Endo
    • Ferro
    • Heatsinks
    • Artemis
    • Harpoints
    • Battlemechs
    • Omnimechs
    • tonnage
    • Critical slots
    Mech damage (Tam - done here Receiving Damage)
    • Engine types
    • How a mech dies
    • Damage Transfer
    • critical hits
    • weapon/ammo explosions

    Movement

    • Hill climb
    • Jumpjets
    • MASC
    • Mech mobility (Acceleration, deceleration, twisting, turning)
    • Mech mobility reference sheet
    • Legging

    Heat

    • Generation
    • Dissipation
    • Heatsink quality
    • Heatsink calculations
    • Heatsinks in engines
    • Overheating
    • Override overheat
    • Heat scale
    • Heat scale penalty reference sheet

    Information Warfare

    • Sensors
    • Targeting
    • ECM
    • Beagle Active Probe
    • Lock on weapons
    • Information gathering
    • Paper doll

    cockpit shake (when hit, jumping, heavy gauss firing)

    How is overheat damage applies. How is the location determined?