Mech Lab

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The "MechLab" is where you build your 'Mech. The figure below shows an Atlas AS7-D-DC. Because this interface must work on many different monitors and resolutions, the Mech Bay is very modular. The below images were taken on a 1920 x 1080 display.


Figure 1

1. 'Mech Layout - The 'Mech is displayed as a schematic with every location's slots available for use.

2. Warehouse - All components that can be installed on the 'Mech are shown here. The contents of each tab will dynamically change depending on the hardpoints. If you install components that you do not currently own you will be charged when to select "Save".

3. 'Mech Stats - Dynamic listing of 'Mech information, updated as components are added. Selecting the top-left symbol will expand the window to show full 'Mech details. Also has buttons to strip your 'Mech, reset any un-saved changes, and take the currently configured 'Mech (even if not yet saved) into the Testing Grounds.

4. 'Mech Upgrades - Drop menus to allow for upgrades to armor and structure (see Armor/Structure for more information), heat sinks (see Heat for more information and missile guidance (see Artemis for more information).

5. Side Menu - MechLab screen sub-menus. Details below.

6. Build Warnings - A red triangle is a build alert, there is an error that will not allow the 'Mech to launch into a match. A yellow triangle is a build warning; the 'Mech can launch into a match but the MechLab is warning you about your build. Examples include locations missing armor, heat increases due to simultaneous weapon usage and weapons missing ammunition.

Using the MechLab

When you buy a 'Mech it typically will be configured in a default, or "stock", configuration. Champion 'Mechs are the exception. We will now strip our AS7 and build it into a short-range brawler.

'Mech Layout

MechLab AS7 stripped.jpg

We stripped the 'Mech using the Mech Stats | Strip 'Mech button, and selected Strip All Equipment and Strip all Armor options. There is usually no reason to remove so much armor, but we wanted to show how a completely stripped 'Mech with standard structure weigh 10% of its available tonnage. Fixed components within locations are shown in grey - they cannot be removed. Empty Slots are available for components. We will build our Atlas below.