Skill Tree Refund Ledger

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The Refund Ledger outlines all pertinent details of the transition and refund of the player's 'Mech and Pilot Skills, experience, 'Mech Modules, and Consumables. We've taken great care to ensure that none of your Skill progress is lost and that your existing Module inventory has been accounted for.

The player can view their Refund Ledger data from your website profile. Access it through your standard Profile page here: MWO Mercs, then click the 'View Skill Tree Refund Ledger' text.

In this section we'll run through each component of the Refund Ledger using an example account.

The Refund Ledger data for your account will reflect the player's account status and inventory as it appeared on May 16th 2017 at approximately 10 AM PST.

Upon initial login after this patch you will be presented with your Refund Ledger. The player can click the circular information icon in the top left of the Ledger for summaries of each Ledger component, as seen in the image below. Once closed the Refund Ledger can be accessed through the 'View Ledger' button within the 'Mech Enhancements window of your Skill Tree screen. Each section of the Refund Ledger is expanded by default, and the player can collapse and expand sections by clicking the associated header. Each section provides full itemized details for the associated refund components.

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Modules purchased after December 3rd 2016 - the date of the original Skill Tree announcement at Mech_Con - are being refunded in the form of C-Bills.

Modules purchased prior to December 3rd 2016 are being refunded in the form of General Skill Points (GSP), which can be consumed to unlock Skill Nodes for any 'Mech the player wishes.

Let's run through each of the entries the player may see in your Refund Ledger, depending on their account. Note that some entries may not be populated in the Ledger if their account inventory doesn't apply to the items being addressed. For example, if the player has no MC Consumables in their Inventory.

REFUND FROM CONSUMABLES (CB)

This is the total refund in C-Bills the player is receiving for all of the Owned C-Bill Consumables present in their Inventory as of May 16th 2017. Due to changes made to Consumables in this new Skill Tree any Consumables in their Inventory have been removed and their purchase values have been refunded in full.

This is a 1:1 refund of the original C-Bill purchase value for all Owned C-Bill Consumables! If applicable they will also receive purchase value C-Bill 'refunds' for any Owned C-Bill Consumables acquired without purchase, such as through special events.

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REFUND FROM CONSUMABLES (MC)

This is the total refund in MC the player receives for all of the Owned MC Consumables present in their Inventory as of May 16th 2017. Due to changes made to Consumables in this new Skill Tree any Consumables in their Inventory have been removed and their purchase values have been refunded in full. This is a 1:1 refund of the original MC purchase value for all Owned MC Consumables! If applicable they will also receive purchase value MC 'refunds' for any Owned MC Consumables acquired without purchase, such as through special events.

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REFUND FROM MODULES (GSP)

This is the total refund in General Skill Points (GSP) the player receives for all of the Owned (Non-Consumable) Modules in their Inventory as of May 16th 2017 (if they were acquired prior to December 3rd 2016). Modules acquired after that date are being refunded n full in the form of C-Bills.

The amount of GSP received for Owned Modules is determined by the Total Purchase Value of all Owned Modules divided by 45,000 (the C-Bill cost of a Skill Point). For example, a total Purchase Value for all Owned Modules of 50,000,000 C-Bills would result in receiving 1,112 General Skill Points (the final value is rounded to to the nearest decimal). These General Skill Points can be consumed to unlock Skill Nodes for any 'Mech the player wishes without needing to spend the usual 45,000 C-Bill and 800 XP cost associated with purchasing a standard Skill Point directly. As a result, the Module > GSP refund process provides a great deal of free XP integrated into the GSP conversion. In the above example, 889,600 free XP has essentially been provided to the player in the form of their 1,112 GSP.

Any eligible LTD Modules acquired as a bonus item from a Clan Wave 1 purchase made before December 3rd are being refunded in the form of GSP. For example, a single LTD Radar Deprivation Module (with an assigned value of 8,000,000 C-Bills) converts to 177.8 GSP.

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REFUND FROM MODULES (CB)

This is the total refund in C-Bills the player are receives for all of the Owned (Non-Consumable) Modules in their Inventory as of May 16th 2017 (if they were acquired after December 3rd 2016). These Modules are being refunded as C-Bills due to our original intent to provide full C-Bill refunds for all Owned Modules. We understand some players made Module purchasing decisions based on that original statement, so all purchases made after that statement are being refunded as C-Bills. This is a 1:1 refund of the original C-Bill purchase value of Owned Modules acquired after December 3rd 2016! If applicable you'll also receive purchase value C-Bill 'refunds' for any Owned Modules you acquired without purchase, such as through special events.

Any eligible LTD Modules acquired as a bonus item from a Clan Wave 1 purchase made after December 3rd are being refunded in the form of C-Bills, at the purchase value of their standard counterpart plus an additional 2,000,000 C-Bills in value.

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REFUND FROM PILOT NODES

This is the total refund in GXP the player receives for all Pilot Nodes you unlocked with GXP under the previous Skill system. This is a 1:1 refund of all your GXP previously spent for unlocking Pilot Nodes! Any unspent GXP on their account remains as unspent GXP.

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'MECH MASTERY BREAKDOWN

This is the transfer of Skill Progress from all of the player's 'Mechs under the previous Skill system. The 'Overall Progress' column in their Refund Ledger refers to the total number of Skills you had unlocked for a listed 'Mech. Put simply, the Skill status of a 'Mech under the previous system is converted into an associated number of Historical Skill Points (HSP). The player can assign any amount of HSP to a specific variant or its duplicates for use in the Skill Tree. Each Skill from the previous system is converted into a specific HSP value. For example, Cool Run (Basic) equates to 1 HSP, while Fast Fire (Elite) equates to 10 HSP.

Basic

Original XP Cost

Skill Point Refund

Cool Run

750

1

Kinetic Burst

1000

2

Twist X

2500

4

Heat Containment

1000

2

Hard Brake

1500

2

Twist Speed

2500

4

Arm Reflex

1500

2

Anchor Turn

3500

6

Total Basic

14,250

23

Elite

Original XP Cost

Skill Point Refund

Quick Ignition

4000

6

Fast Fire

6000

10

Pinpoint

3000

5

Speed Tweak

8500

13

Total Elite

21,500

34

Master

Original XP Cost

Skill Point Refund

Module Slot

21,500

34

Grand Total

57,250

91

The HSP value is determined according to the XP investment required to unlock the Skill under the previous system; for every 630 XP spent to acquire a Skill under the previous system you'll receive 1 SP (rounded up).

Full Basic status equates to 23 HSP.

Full Elite status equates to an additional 34 HSP.

Full Master status equates to an additional 34 HSP. A fully Mastered 'Mech therefore receives a base amount of 91 HSP in return. Those 91 points can then be used to acquire full 'Master' status under the new Skill system without needing to spend any C-Bills or XP to unlock the Skill Nodes.

Additionally, the amount of HSP received from the Skill status of a 'Mech under the previous Skill system is multiplied by the number of duplicate variants you own of that 'Mech.

For example: A player owns three CDA-2A 'Mechs, and had achieved full Elite status for the CDA-2A chassis under the previous Skill system. As part of their transition and refund process they would thus receive a total of 171 HSP for use with their CDA-2A 'Mechs (57 HSP * 3 variants).

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Adapted from May-2017 patch notes