Clan

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Humanity's colonization into space was still young when the first Great Houses began to form. The Houses vied for control of space until the armies of Terra (Earth) conquered and unified them under the banner of the Star League. For a time, mankind began to advance beyond all expectation, achieving a golden age for human achievement.

This renaissance was cut short as the Star League succumbed to treachery and corruption. As the League ripped itself apart in civil war, what remained of its considerable armies fled to deep space to forge a new destiny. The Great Houses, now left unchecked, have embroiled the Inner Sphere in constant war for centuries.

THE CLANS

Led by General Aleksandr Kerensky, the remnants of the Star League Defense Forces escaped the collapse of the Star League by fleeing to a series of remote worlds far from Inner Sphere. Genetic alteration and a descent into a warlike caste system soon transformed the former SLDF into the ferocious Clans.

The Clans consider those born with genetic enhancements as "Trueborn", and despise naturally-born "Freebirth". In the darkness of deep space they waited for their chance to attack the Successor States and resurrect the Star League.

Despite their seemingly singular purpose of claiming control over Terra the Clans are subject to their own old rivalries, which complicate the invasion plans as the Clans are divided along two conflicting ideologies: the Crusaders and the Wardens.

  • Crusaders believe it is the destiny of the Clans to conquer the Inner Sphere, thereby saving it from the chaotic nature of the Successor States.
  • The Wardens were initially opposed to the force invasion and consider themselves stewards of the Inner Sphere whose duty it is to protect its inhabitants.

Throughout the centuries the Wardens had been successful in staving off the Crusader invasion plans. However, the arrival of an Inner Sphere surveillance probe into Clan space gave the Crusaders the political leverage to finally begin their conquest. Numerous Warden and Crusader Clans exist within the Clan Homeworlds, but only the four mightiest earned the right to invade.

Clan Diamond Shark

Clan Diamond Shark

Details coming soon.

Clan Ghost Bear

Clan Ghost Bear

Empire Designation: Crusader Clan

Government: Caste-driven Warrior Society

Capital: Arcadia

Ruler: Khan Bjorn Jorgensson

Dominant Languages: English

Founded: 2810

Ghost Bear values Strength, family, and patience above all else. Known for their detailed planning and patience, they are much less likely to rush into battle than other Crusader minded Clans.

Putting special emphasis on training and discipline, the Bears pride themselves on their preparedness and forward thinking tactics. The significance of family and relatively good treatment of freeborn in Ghost Bear society does not conform with usual Crusader attitudes.

While ostensibly a Crusader state, Clan Ghost Bear does not share their tenancy towards hotheadedness, often leading to friction with other Crusaders. The Bears fought against Clan Wolf for the right to launch the invasion of the Inner Sphere but tend to remain more-or-less neutral to most disputes within the Clans.

Clan Jade Falcon

Clan Jade Falcon

Empire Designation: Crusader Clan

Government: Caste-driven Warrior Society

Capital: Ironhold

Ruler: Khan Elias Crichell

Dominant Languages: English

Founded: 2810

Well known for a stubborn adherence to tradition, Clan Jade Falcon is also known for its arrogance and impulsiveness on the battlefield. Their petulance and Crusader nature make the Falcons a dangerous and unpredictable foe.

Much of the Clan's society is fixated on tradition, genetic purity, and conquest. Advancement and personal pride are of paramount importance in all facets of Jade Falcon life. Their strong will to dominate is often offset by hasty actions that have a habit of costing them victory on the battlefield.

Jade Falcon abhors deviation from tradition and often derides the Warden's vision of Clan conduct. The Falcons have a long standing hatred of Clan Wolf stemming back to their mutual formation, when Wolf was appointed the holders of the Kerensky Bloodname.

Clan Nova Cat

Clan Nova Cat

Details coming soon.

Clan Smoke Jaguar

Clan Smoke Jaguar

Empire Designation: Crusader Clan

Government: Caste-driven Warrior Society

Capital: Huntress

Ruler: Khan Lincoln Osis

Dominant Languages: English

Founded: 2810

Brutal, cunning, and savage, Clan Smoke Jaguar pay only minimal respect to tradition and leave nothing but bloodshed in their wake. As the founders of the Crusader ideology they seek conquest above all other goals.

Smoke Jaguar society is completely subservient to those in the warrior caste. They despise freeborn and hold very little esteem for those outside of the military. Therefore, much of the Jaguars resources and scientific capacity is provided solely from raids on its neighboring Clans.

Jaguar's cruelty and ambition often put them at odds with other Clans. While Wolf remains the key target of their ire, Smoke Jaguar does not always enjoy sharing control of the Crusaders with Jade Falcon and will often look for ways to overshadow their rivals.

Clan Steel Viper

Clan Steel Viper

Details coming soon.

Clan Wolf

Clan Wolf

Empire Designation: Warden Clan

Government: Caste-driven Warrior Society

Capital: Strana Mechty

Ruler: Khan Ulric Kerensky

Dominant Languages: English

Founded: 2810

Clan Wolf, Leader of the Warden Clans, is known for its deliberate and balanced approach to both society and warfare. Wolf's successes can be attributed to the value they place on collecting intelligence, logistics, and seizing opportunities.

Wolf society is much less formal that that of other Clans. Warriors are expected to make political decisions and all their castes tend to receive relatively fair treatment. Wolf is one of the most tolerant of the Clan cultures, openly allowing freeborn to hold prestigious positions within its ranks.

As keepers of the Kerensky Bloodname, Clan Wolf's voice is often heard the loudest within the Clans. Sadly this does not shield them from their rivals, and Wolf must stay vigilant against Crusader plots to usurp them.