Difference between revisions of "Clan"
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'''Dominant Languages:''' English | '''Dominant Languages:''' English | ||
− | '''Founded:''' 2810 | + | '''Founded:''' 2810 (as Clan Sea Fox) |
+ | |||
+ | Known for progressive thinking and the success of it's merchant caste. The Clan changed their Sea Fox designation after a genetically-engineered breed of shark was introduced to Strana Mechty's oceans with the intent to destroy the Clan's original totem animal. | ||
+ | |||
+ | Politically neutral (it's bad for business), Clan Diamond Shark supported the invasion of the Inner Sphere to exploit Inner Sphere resources and gain access to new, untapped markets. | ||
− | + | Their economy is the strongest in the Clans, partially because Diamond Sharks view the civilian castes as supporting the entire Clan rather than just the warriors. | |
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== Clan Nova Cat == | == Clan Nova Cat == | ||
− | + | '''Empire Designation:''' Crusader Clan | |
+ | |||
+ | '''Government:''' Caste-driven Warrior Society | ||
+ | |||
+ | '''Capital:''' New Barcella | ||
+ | |||
+ | '''Ruler:''' Khan Santin West | ||
+ | |||
+ | '''Dominant Languages:''' English | ||
+ | |||
+ | '''Founded:''' 2810 | ||
+ | |||
+ | Clan Nova Cat is known for its unconventional practices, including the use of mystical visions to guide their decisions. They created the role of "Oathmaster" to oversee the spiritual well-being of the Clan and interpreting visions. | ||
+ | |||
+ | Known for scientific and economic progress, Clan Nova Cat perfected the Clan extended range laser technology and shown a willingness to work with other Clans for mutual well-being. | ||
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== Clan Steel Viper == | == Clan Steel Viper == | ||
− | + | '''Empire Designation:''' Warden Clan | |
+ | |||
+ | '''Government:''' Caste-driven Warrior Society | ||
+ | |||
+ | '''Capital:''' New Kent | ||
+ | |||
+ | '''Ruler:''' Khan Brett Andrews | ||
+ | |||
+ | '''Dominant Languages:''' English | ||
+ | |||
+ | '''Founded:''' 2810 | ||
+ | |||
+ | Confident in their isolation, Clan Steel Viper believe they know Kerensky's true vision of a reborn Star League by cooperating with the Inner Sphere Houses rather than total subjugation. | ||
+ | |||
+ | Steel Viper tightly controls their society, prohibiting fraternization between the classes. Their strenuous warrior training results a high-level of dropouts of trueborn personnel. | ||
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Wolf society is much less formal that that of other Clans. Warriors are expected to make political decisions and all their castes tend to receive relatively fair treatment. Wolf is one of the most tolerant of the Clan cultures, openly allowing freeborn to hold prestigious positions within its ranks. | Wolf society is much less formal that that of other Clans. Warriors are expected to make political decisions and all their castes tend to receive relatively fair treatment. Wolf is one of the most tolerant of the Clan cultures, openly allowing freeborn to hold prestigious positions within its ranks. | ||
− | As keepers of the Kerensky Bloodname, Clan Wolf's voice is often heard the loudest within the Clans. | + | As keepers of the Kerensky Bloodname, Clan Wolf's voice is often heard the loudest within the Clans. This does not shield them from their rivals, and Wolf must stay vigilant against Crusader plots to usurp them. |
|} | |} | ||
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Latest revision as of 19:54, 14 July 2019
Humanity's colonization into space was still young when the first Great Houses began to form. The Houses vied for control of space until the armies of Terra (Earth) conquered and unified them under the banner of the Star League. For a time, mankind began to advance beyond all expectation, achieving a golden age for human achievement.
This renaissance was cut short as the Star League succumbed to treachery and corruption. As the League ripped itself apart in civil war, what remained of its considerable armies fled to deep space to forge a new destiny. The Great Houses, now left unchecked, have embroiled the Inner Sphere in constant war for centuries.
THE CLANS
Led by General Aleksandr Kerensky, the remnants of the Star League Defense Forces escaped the collapse of the Star League by fleeing to a series of remote worlds far from Inner Sphere. Genetic alteration and a descent into a warlike caste system soon transformed the former SLDF into the ferocious Clans.
The Clans consider those born with genetic enhancements as "Trueborn", and despise naturally-born "Freebirth". In the darkness of deep space they waited for their chance to attack the Successor States and resurrect the Star League.
Despite their seemingly singular purpose of claiming control over Terra the Clans are subject to their own old rivalries, which complicate the invasion plans as the Clans are divided along two conflicting ideologies: the Crusaders and the Wardens.
- Crusaders believe it is the destiny of the Clans to conquer the Inner Sphere, thereby saving it from the chaotic nature of the Successor States.
- The Wardens were initially opposed to the force invasion and consider themselves stewards of the Inner Sphere whose duty it is to protect its inhabitants.
Throughout the centuries the Wardens had been successful in staving off the Crusader invasion plans. However, the arrival of an Inner Sphere surveillance probe into Clan space gave the Crusaders the political leverage to finally begin their conquest. Numerous Warden and Crusader Clans exist within the Clan Homeworlds, but only the four mightiest earned the right to invade.